{"id":811,"date":"2020-12-30T06:00:00","date_gmt":"2020-12-30T06:00:00","guid":{"rendered":"https:\/\/vrobserver.wpengine.com\/?p=811"},"modified":"2021-11-20T10:35:38","modified_gmt":"2021-11-20T18:35:38","slug":"2020-the-year-in-review","status":"publish","type":"post","link":"https:\/\/virtualrealityobserver.com\/2020-the-year-in-review\/","title":{"rendered":"2020: The Year in Review"},"content":{"rendered":"\n

In a year utterly dominated by one continuously evolving story, the global COVID-19 pandemic, there was little room for news that didn\u2019t somehow connect to social distancing, economic uncertainty, or the potential collapse of numerous industries. Though industries may be struggling worldwide, some commercial arenas were so well poised to handle something like this pandemic that they weren\u2019t about to waste the opportunity. Here we\u2019ll look at the major VR news to come out of what\u2019s largely being regarded as the single crummiest year in living memory. After all, when everyone\u2019s forced to stay home and interact digitally, what could offer a brighter path through than virtual reality?<\/p>\n\n\n\n

A Sure Start Turns Shaky<\/h2>\n\n\n\n
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