{"id":747,"date":"2020-09-21T17:39:10","date_gmt":"2020-09-21T17:39:10","guid":{"rendered":"https:\/\/vrobserver.wpengine.com\/?p=747"},"modified":"2021-11-20T10:35:38","modified_gmt":"2021-11-20T18:35:38","slug":"facebook-connect-7-essential-takeaways","status":"publish","type":"post","link":"https:\/\/virtualrealityobserver.com\/facebook-connect-7-essential-takeaways\/","title":{"rendered":"Facebook Connect 7: Essential Takeaways"},"content":{"rendered":"\n
Facebook Connect 7 took place last week in its first virtual online edition. Among the many exciting and curious pieces of information to trickle out from the conference, a new Quest, a breakthrough virtual office environment, the demise of Rift hardware, and those controversial login and account policies<\/a> all earned screen space in the tech world. Here, we will take a look at the major revelations of Facebook Connect 7.<\/p>\n\n\n\n The much-hyped, already leaked successor to the massively successful Oculus Quest has finally been officially announced and will stick to a street date of October 13th<\/sup>. Preorders<\/a> are already being taken for the two Quest 2 editions: 64 GB at $299 or 256 GB at $399. Both versions of Quest 2<\/a> prove lighter, more graphically impressive, more internally powerful, and longer-lasting than it\u2019s the first Quest, the following being standard in its successor:<\/p>\n\n\n\n Display: 1832×1920 LCD; near-2K per-eye resolution; 90Hz refresh rate For the duration of Facebook Connect 7, presenters spoke of the Quest 2 in place of almost every other piece of head-mounted hardware. Even when discussing the Rift S, it was strongly suggested users would prefer running those apps and games on Quest 2 with Oculus Link. The announcement that Rift S sales would end in 2021 does not mean the entire Rift platform is disappearing, though, with a company rep stating \u201cwe\u2019ve seen significant growth in PC VR via Oculus Link, and the Rift Platform will continue to grow while offering high-end PC VR experiences.\u201d<\/p>\n\n\n\n The race to produce a game-changing AR device, one that brings the tech into mainstream use in a stylish, approachable, affordable way is a race Facebook hopes to win. Announced with a projected release date sometime in 2021, Project ARIA<\/a> combines the forces of Facebook and Ray-Ban and, though initially seeming like Facebook\u2019s market-ready AR glasses were about to land, is heading straight for R&D. <\/p>\n\n\n\n ARIA was referred to by multiple FB7 speakers as a \u201cresearch device\u201d and is now clearly meant for internal use, not commercial sale. An \u201call-day wearable computer\u201d already being employed by Facebook developers to build the foundations of how users will utilize AR to enhance and, well, augment their world. It might be some time before those developments reach users, however.<\/p>\n\n\n\nQuest 2: Just the Facts<\/strong><\/h2>\n\n\n\n
Processor: Snapdragon XR2 CPU, 6GB RAM
IPD options: 58mm, 63mm, 68mm
Weight: 503g
Power: 2-3 hours battery<\/p>\n<\/div><\/div>\n\n\n\nHello, Goodbye<\/strong><\/h2>\n\n\n\n
Behind the Scenes with Ray-Ban<\/strong><\/h2>\n\n\n\n
Infinite Office, Infinite Possibilities<\/strong><\/h2>\n\n\n\n