{"id":301,"date":"2017-04-15T09:45:24","date_gmt":"2017-04-15T09:45:24","guid":{"rendered":"https:\/\/vrobserver.wpengine.com\/?p=301"},"modified":"2021-11-20T10:35:40","modified_gmt":"2021-11-20T18:35:40","slug":"interview-with-badoinkvr","status":"publish","type":"post","link":"https:\/\/virtualrealityobserver.com\/interview-with-badoinkvr\/","title":{"rendered":"INTERVIEW WITH BADOINKVR"},"content":{"rendered":"\n
BaDoinkVR was one of the early pioneers of Virtual Reality adult entertainment. They have given away 10,000 cardboard VR headsets and have been featured in GQ, Fortune, Wired, and CNBC. BadoinkVR was also listed as one of the top VR porn sites in VR Observer.<\/a><\/p>\n\n\n\n We\u2019ve been very interested in speaking with several adult entertainment VR sites to get their input on Virtual Reality, and we were fortunate enough to sit down with Xavi Clos, Head of Production for BaDoinkVR.<\/p>\n\n\n\n VRO: Tell us a little about yourself. What\u2019s your background with Virtual Reality (VR)?<\/p>\n\n\n\n XC: I have been working in virtual reality since BaDoinkVR entered the market as an early pioneer in VR porn in 2015. I oversee the technical production and content development. As a Multimedia Engineer, I have a strong tech background, and I really love playing with and exploring the possibilities of new technologies.<\/p>\n\n\n\n VRO: In regards to how the adult entertainment industry has impacted technology, what do you see as the biggest impact it has had? Maybe something people don\u2019t realize they use every day, but do not know it was initially driven by porn?<\/p>\n\n\n\n XC: From the early days of the VHS tape to DVDs and most recently virtual reality, the adult entertainment industry are the early adopters of new technologies. In the past, it was primarily because mainstream channels were not available to them so, as they say, necessity is the mother of invention.<\/p>\n\n\n\n VRO: Where do you see the future of adult entertainment and VR heading?<\/p>\n\n\n\n XC: We are still in the nascent period with virtual reality. The technology is literally improving everyday \u2013 everything from the cameras we use to shoot in VR to the gear people wear to consume the content. If you recall when the first mobile phones came out, they were huge, clunky and expensive. The same is true for the HMDs \u2013 they will keep getting smaller with more features, which will open up the market for more competition to drive down prices. Eventually, they become a technology staple in the household vs. a luxury item. As always, we will stay one step ahead of embracing new technologies to deliver a more compelling and immersive entertainment experience \u2013 from VR to AR to whatever the future holds is limitless for us.<\/p>\n\n\n\n VRO: What excites you most about VR?<\/p>\n\n\n\n XC: The empathy of the VR experience is unparalleled. The ability to take on another person\u2019s body and be part of the action versus a passive observer is unlike anything you\u2019ve ever experienced in your life.<\/p>\n\n\n\n VRO: What insights do you have around the confluence of Artificial Intelligence (AI), VR and haptic devices (sex toys) and the potential there?<\/p>\n\n\n\n XC: At BaDoinkVR, we\u2019ve been working with numerous companies on the integration with haptics\/teledildonics to sync with our content to further enhance the overall experience. We\u2019re delivering a pleasure chest of options depending on which senses you want to titillate \u2013 you can order a la carte or the full meal. All of these \u201cadd-ons\u201d allow people to personalize their experience in ways they were never able to do \u2013 it\u2019s a very cool time to be alive.<\/p>\n\n\n\n VRO: Do you have any plans to partner with a sex toy company, or even developing something in-house to work in conjunction with your VR videos?<\/p>\n\n\n\n