As total immersion in virtual reality often requires large, active body movements to enhance the experience, dangers and mishaps await the user who fails to sense real-life boundaries of their real-life environment. To combat this problem of users losing track of their surroundings while immersed in virtual reality, Valve produced the Chaperone. However, Valve’s Chaperone may no longer be the only game in town. Since June, Oculus has been developing its own version of a VR boundary system, which overlays a virtual reality boundary where real-life boundaries (such as walls, furniture, etc.) exist. More of Oculus’ boundary-technology will likely be presented at their October developers conference, but this may be interrupted by a patent issue related to the previously released Chaperone.
Oculus prepares for release of its virtual reality boundary system
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