The case for long-form virtual reality pressing its way into the mainstream may be closer to a resounding ‘Yes’ than some critics may think. Years of small experiments growing into larger projects, and then culminating into even larger and more complex experiences has positioned creatives to start making more long-form VR. Potential disruptors to the growth of the industry include technology, costs, motion sickness fears, and headset accessibility. Nevertheless, Stefan Grambart, a Toronto VR director and writer, said creators have to make sure they have a story worthy of the extended in order to take it to the next level.
Is mainstreaming long-form VR closer than we think?
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