By: Dave Chavez, Chief Technology Officer at zSpace
Tell us a little bit about yourself. What is your background? Is it your first business?
I have 20 years of technology experience and working with startups, ranging from GSM infrastructure to laptops, printers, PDAs and smartphones, in both consumer and commercial product spaces.
Write 2-3 sentences about your business. What problem is your business trying to solve?
Instead of bulky headgear, zSpace is on the desk in front of the user. We’ve taken flat screens and enhanced them with the best aspects of interactive virtual reality. It’s inviting, comfortable, and social. It simply relieves the constraints of a traditional flat display, and it will enable an entirely new model of computer interaction. The applications range from education and discovery to training, entertainment, engineering, e-commerce, and more.
What are your business growth plans?
zSpace is ideal for education, particularly for STEM subjects, so we’re in K-12 schools and colleges around the world (map). More recently, we partnered with Google to create a browser that will enable anyone to enjoy VR content on their computer screen, so we imagine zSpace moving from the education space to reaching more consumers. Video of the zBrowser.
What excites you the most about the possibilities of VR? In terms of transformative technologies where do you see VR on the spectrum? Fire, the wheel, the automobile, phones, airplanes etc.
VR is an evolutionary step in the way we interact with computers. It’s somewhere along the way between the command line of MS-DOS to the Star Trek Holodeck. Before VR, screens were flat and interaction was limited to mouse or touch. VR opens up the potential of an interactive (reach-in and manipulate) volumetric space.
Everyone carries a smartphone now because people can perform a wide range of tasks anytime and anywhere.
VR, particularly the zSpace version of VR, will be equally significant as displays that once were flat become spatial, interactive, and magical. This is all enabled, of course, by recent and continuing technological evolutions in computing power, graphics capability, display technology, etc.
What industry do you think will be most impacted by VR? Education, HealthCare?
Definitely education and healthcare. Industries like engineering and architecture. Even retail, as you’ll be able to shop online and interact with 3D images.
Will VR unite or divide the world?
Unite. It provides infinite opportunities to collaborate and communicate.
What will your children be able to experience with VR that is currently not possible?
One day you’ll be able to get VR from any screen – your laptop, your phone. Our grandchildren won’t be able to imagine a day when all our images were flat.